A technology that identifies a group of users on the basis of their motion data response to a specific challenge allows for the grouping of users with similar motion behaviors.

User grouping is a prevalent need in many industries that involve customer interaction or user behavior analysis, such as marketing, social sciences, gaming, and user experience design. Traditional methods for user grouping have primarily relied on demographic data or on user self-labeling or direct inputs, all of which may not accurately reflect true behaviors or similarities. The problem with current grouping methods is that they often suffer from biases, such as the subjective bias from user inputs, and lack the needed fluidity to accurately reflect real-time behavioral patterns or changes, thus making the formed groups static and rigid. Moreover, these methods can not utilize valuable data beyond basic demographics or self-attested interests/preferences, leaving much useful data untapped.

Technology Description

This method for identifying groups of users from a larger pool is based on the analysis of response data, specifically motion data, during a specified time period. After a challenge has been issued to the users, motion data generated in response to this challenge is thoroughly analyzed. The system identifies users with substantially identical, or closely matching, motion data and forms a group from this subset of users. This technology stands out because it leverages the power of motion data to categorize users efficiently. Unlike traditional methods that rely heavily on demographic data or direct user inputs, this approach offers a greater degree of dynamism and variation, as motion behavior could be more distinctive and identifying than typical metrics. The use of challenge-based data collection introduces an element of relevant and context-specific interaction, enhancing the effectiveness and accuracy of group formation.

Benefits

  • Offers a more dynamic, real-time, and non-biased approach to user grouping
  • Helps to utilize often overlooked motion data, enhancing the richness and usefulness of user data
  • Allows for an element of interaction through the concept of a challenge, potentially engaging users more
  • Enables the segmentation of users based on behavior, which can be more direct and accurate than demography or self-reported preferences

Potential Use Cases

  • Targeted advertising: By analyzing motion data in response to certain advertisements or product displays, advertisers can segment their audience accurately
  • Gaming: Developers can use this technology to group players with similar game motion patterns for improved game designing and matchmaking
  • Healthcare: Care providers can create groups based on patients' motion data to diagnose and manage certain medical conditions
  • Sport training: Trainers/coaches can forming groups of athletes based on their motion data during training exercises
  • User experience design: Developers can use motion data to group users and optimize interface and interaction design for a specific group