Researchers turn to unity 3D game engine for supercomputer diagnostics
Researchers from MIT want to speed up the process of monitoring, diagnosing, and fixing problems with multi-billion-dollar supercomputers by visualizing the hardware in the Unity 3D Game engine.
Supercomputers are an extremely complex collection of hardware, as they operate with thousands of interconnected systems. However, there might be bottlenecks in the system, and diagnosing those bottlenecks can cost supercomputing facilities time and reduced performance.
To help streamline these types of efforts, researchers from MIT have developed a new technology to visualize node monitoring, offering real-time system reporting in the Unity 3D game engine found in many video games. Called the MM3D, it is a part of Data Center Infrastructure Management (DCIM) tools developed by the MIT SuperCloud division.
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